Wanderiya
Designing a game cool and contemplative game with great game feel
Date
May 2025
Role
Game design
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Creating the « Game feel »
FOR THIS PROJECT THE MAIN AIM WAS TO CREATE A REAL SENS OF SMOOTHNESS AND GAME FEEL. IT WAS ABOUT CREATING A GAME THAT YOU CAN’T JUST WATCH ON TWITCH. YOU HAVE TO SENS IT.
The Research
LEAVING AS LESS HUMAN TRACTION AS POSSIBLE IN THE AREA, MOVING THE HOUSE PERFECTLY TO AVOID DISTURBING THE SCENERY


The Game
IT ADAPTS TO THE WAY YOU PLAY. FEELING NERVOUS GOING PLACES? THE GAME SLOWS DOWN A BIT, THE MUSIC, THE TEMPO. IT ADAPTS YO YOUR MOOD TO DELIVER WHAT YOU NEED, SLOWING DOWN OR ENERGISE.